Mold Sim
Generate colorful art with mutating pixels. Have some fun with it. Post the fun image outputs here.
Based on an old program I had made a few years ago, which chugged so bad I had to record outputs and speed it up x16. I remade it with lots of optimization as to make it user-friendly. This is the result!
Tool explanations:
- Left click in the petri dish to create mold spores, right click to destroy mold.
- Start Spores chooses how many spores automatically generate at the beginning of a generation.
- Variance parameters control how mold mutates as it spreads.
- Spore Color determines color of new spores not naturally grown from existing mold.
- Start Type determines the distribution of starting spores, and allows for vines (moving spores)
- Grow Rate determines how likely it is with each process that mold will attempt to spread.
- Vine Turn Rate and Vine Turn Fan determine how likely it is that a vine will attempt to change direction, and how much it will attempt to change its direction, respectively.
- Vine Bounce determines how many times a vine will turn at the border instead of stopping.
- Floors and Ceilings determine how high and low their respective parameters are capable of with new mold.
- Color Cycling determines a speed at which the render shifts hue. This doesn't affect the values on the actual mold.
- Refill on Fill/Stop on Fill determines whether or not a new generation of mold will begin on top of a filled mold screen.
- Brush Type and Brush Size change the brush when clicking the petri dish.
If you have any suggestions, please make a post. I intend to expand the project.
Status | Prototype |
Category | Tool |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Dunkelschwamm |
Tags | artgame, Colorful, Experimental, Generator, Minimalist, Pixel Art, Procedural Generation, Visualization |
Development log
- The User-Friendly UpdateDec 01, 2023
- Temporary Delay Ending SoonNov 30, 2023
- Temporary delay on updatesNov 29, 2023